Showing posts with label Fafhrd & the Gray Mouser. Show all posts
Showing posts with label Fafhrd & the Gray Mouser. Show all posts

Wednesday, August 20, 2025

Book Review: Swords Against Wizardry

book cover for Swords Against WizardryThis is the fourth book in the series and it contains four stories.

The first story is "In the Witch's Tent," and while it has some humorous aspects, it really just serves as a preamble to the next story.

And that story is "Stardock." Fafhrd and the Gray Mouser embark on an expedition to climb one of the highest mountain ranges in the world in search of a fabled treasure. It is said that the mountain range is so high that the gods used to dwell there and launched the stars into the night sky from the tallest peak. The gods used gems as models for the stars and then tossed them aside when they were finished.

This expedition is Fafhrd's idea, him being accustomed to cold laden lands and climbing icy peaks. Mouser is skeptical, but agrees to go anyway. Joining them is Hrissa the snow cat, who helps with the hunting and the fighting.

The journey makes up a good deal of the story. Leiber goes into so much detail describing climbing up the cliffs, dealing with the cold, and traversing the frozen wastes that I couldn't help but feel that he had firsthand knowledge mountain climbing, but I have no idea if he truly did.

The altitude, cold, and dwindling provisions lead Mouser to hallucinations which he dares not share with Fafhrd. But as they persist, he can't help but feel that they're real.

The third story is "The Two Best Thieves in Lankhmar." Our heroic pair have set out to sell their most recent haul, but each decides to outdo the other by selling their respective share to a jeweler or fence that each feels will give him the best price.

Women in the Fafhrd & Gray Mouser stories to this point are typically of the mother, maiden, crone variety, with maiden being the most common. But in this story, Leiber breaks out of the pattern that he's set and gives us female characters who can stand on their own.

The last story is "The Lords of Quarmall," a novella. Our heroes have had a bit of a spat and set off on their own for a while. Unbeknownst to them, each has been recruited by one of the sons of the Lord of Quarmall to serve as his champion. Both sons are adept sorcerors who despise one another. There's something of a "cold war" going on between them. Each has about a dozen sorcerors who cast spells attacking the other or defending their liege. Neither one is worth rooting for, and each of our heroes grows disillusioned with the job they've taken on. That leads to a bit of mischief. Ultimately, the cold war turns hot.

Besides the obvious familial intrigue, Lieber's Quarmall is a place where dread lurks in dark corners and forgotten rooms. The enslaved are not much more than zombies, forced to spend their lives (eternity perhaps) serving their master's needs, shambling on treadmills that turn fans that keep the air circulating in the forboding depths.

A solid collection of tales in the Fafhrd & Gray Mouser annals.

4.25 stars

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DED

Wednesday, November 1, 2023

Book Review: Swords in the Mist

Book cover for Swords in the MistThis one starts out well, is muddled in the middle, and then ends a bit disappointingly.

"Cloud of Hate" opens this collection. Fafhrd and the Gray Mouser are hanging out on guard duty for a benevolent patron when a malevolent fog rolls in. It seems that an enemy of the patron has invoked the god of Hate to murder said patron. Leiber switches back and forth from our heroes arguing over their financial predicament to the Cloud of Hate as it flows through the city, recruiting dangerous men for its violent task. Leiber excels here, juxtapositioning the witty exchange between our heroes with the visceral violence of the malevolent deity.

"Lean Times in Lankhmar" follows. While Fafhrd and Mouser are not strangers to bickering and arguing, it is a rare instance when the two let it overwhelm their friendship. In this story the two part ways. Mouser goes to work for a crime lord while Fafhrd forswears all of his indulgences and takes up a life of religious poverty, working as an acolyte for the sole priest of Issek of the Jug, a very minor god in Lankhmar (There's a bit explaining the difference betweens gods in Lankhmar and gods of Lankhmar). Mouser's boss gets a sizable chunk of his revenue via the protection racket. And as the religions in Lankhmar grow in popularity, so does his interest. Ultimately, Mouser is forced to target Fafhrd's newfound religion to exact tribute. This is another great one for Leiber. He crafts an excellent piece from start to finish.

But then the rest of the stories decline in quality.

"Their Mistress, the Sea" picks up right where "Lean Times..." leaves off. Herein it serves as a bridge to the next story. It's not really a story at all, just Leiber telling us what happened between stories.

"When the Sea-King's Away" is an odd tale. Fafhrd and Mouser hit a doldrum in the sea. No wind, no currents. They're stuck. Overnight, a hole in the ocean has appeared. Fafhrd wants to explore it in hopes of finding treasure and mermaids. Mouser is too nervous about drowning when the magic that holds the hole open collapses. Mouser stays on the boat while Fafhrd climbs down a rope to the bottom.

While there was some intriguing mystery, the storytelling dragged. The story is primarily told from Mouser's POV, and since he stayed on the boat, much of it is him fretting about his friend. When he does finally decide to follow Fafhrd, it's a little dull. There were some intriguing details, and I felt that maybe Leiber was trying to channel Lovecraft (He was a fan), but there just wasn't enough splendor amidst the muck. "The Sunken Land," which can be found in Swords Against Death was a far better usage of Lovecraftian elements and the sea.

"The Wrong Branch" is like "Their Mistress..." in that it serves as a bridge to the next big story. Leiber tells us what happened to our heroes as they sailed in a roundabout way across the sea back to Lankhmar, seeking out Ningauble of the Seven Eyes for help with their bad luck.

In "Adept's Gambit," Fafhrd and Mouser leave the world of Lankhmar and find themselves on Earth in Medieval times. Finding themselves cursed, the duo seek help from Ningauble in lifting the curse, which takes the rest of the story. Discovering their curse was humorous, at first, but then got tiring. The exchange with Ninguable restored the humor, but the quest to lift the curse went on for far too long. The antagonist was annoying, his story told by his sister. The story that was told smacked of Lovecraft in both style and substance. Now, I'm a fan of Lovecraft. When he had a character go off on a long-winded tale-telling, there was a payoff at the end that made it all worth it. What Leiber gave us lacked that. After building up to the climax, it fell flat.

Average of stories presented: 3 stars

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DED

Sunday, March 19, 2023

Book Review: Swords Against Death

book cover for Swords Against DeathIn the second installment of this rousing series, Fafhrd and the Gray Mouser journey from the ancient city of Lankhmar, searching for a little adventure and debauchery to ease their broken hearts. When a stranger challenges them to find and fight Death on the Bleak Shore, they battle demonic birds, living mountains, and evil monks on the way to their heroic fate. Fritz Leiber’s witty prose, lively plots, and superb characterizations stand the test of time.

This collection of ten short stories picks up shortly after the events in Swords and Deviltry. Although written and published over a span of thirty years, the stories are arranged here in chronological order as per the characters' lives.

Yes, death is a common theme running through this collection. Whether it's dealing with the undead in the catacombs of the Thieves' Guild or battling Death himself, there's more than just combat mortality going on. There are beings long thought dead that have come back to life for revenge, and the dead haunting the living such that they'll do anything to be at peace. As great as Fafhrd and the Gray Mouser are in a sword fight, sometimes it takes wits to survive. Other times, the odds are so overwhelming that it's best to just run away.

In the first edition of D&D's Deities and Demigods, there was a section dedicated to the Nehwon Mythos. That was my first introduction to Fafhrd and the Gray Mouser and the beings that dwell there. The stories were an obvious inspiration to Gygax and company, and reading this collection of stories, one can't help but see it. Notable characters that show up here include the alien wizards Sheelba of the Eyeless Face and Ninguable of the Seven Eyes. There's an encounter with the goddess Tyaa and her fearsome flock of birds, Devourer, and, of course, Death.

I really enjoyed "Thieves' House", "The Bleak Shore", "The Sunken Land", "Claws from the Night", and "Bazaar of the Bizarre." I feel that these stories really exemplify Leiber at his best. Besides detailing the prowess of his heroes' swordsmanship, Leiber can set a scene, whether it be fantastic...
The lenses and brass tubes, some of the latter of which were as fantastically crooked as if they were periscopes for seeing over the walls and through the barred windows of other universes, showed at first only delightful jeweled patterns, but after a bit the Mouser was able to see through into all sorts of interesting places: the treasure rooms of dead kings, the bedchambers of living queens, council crypts of rebel angels, and the closets in which the gods hid plans for worlds too frighteningly fantastic to risk creating.
or forboding...
Only his eyes responded to his will, turning from side to side, drinking in details with fearful curiousity: the endless series of vague carvings, wherein sea monsters and unwholesome manlike figures and vaguely anthropomorphic giant skates or rays seemed to come alive and stir as the phosphorescence fluctuated...
My one complaint would be that the POV shifts within the stories were often sudden and jarring with no break to indicate the switch was coming. I don't know if that was a product of the times, but I was taught that that was bad form. But it's not like anyone is going to crucify Fritz Leiber for that.

I enjoyed this one more than the first book in the series. Leiber takes his characters—and the reader—on an adventurous ride through Nehwon, encountering strange and deadly beings, forcing them to use their wits when swords aren't enough. Fafhrd and the Grey Mouser: It's like a buddy movie for the D&D crowd.

4.25 stars

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DED

Monday, July 2, 2018

Book Review: Swords and Deviltry

book cover for Swords and DeviltryThis book contains the origin stories for Fafhrd and the Grey Mouser, the popular pair of adventurers from the mind of Fritz Leiber.

"The Snow Women" is Fafhrd's story. He's all of 18 and it shows. Leiber captures all the raging hormones and misguided idealism of guys that age. Think of this as the barbarian equivalent of Alice Cooper's song "I'm Eighteen" (both were published in 1970 by the way). He has a hot girlfriend, Mara, who loves him dearly, but he's smitten by Vlana, a sultry actress who rides into town with a caravan of entertainers. He's confused. Tired of life in the snow-covered forest, he longs to see the civilized world. So far, his view of the world is as pillager as his tribe of "ice men" ransack towns along the coast as a way of life. Vlana represents his idea of civilization, and his attraction is dual. He wants to bang her, but his mind wants to learn more about the "civilized world" and what it has to offer.

Vlana struck me as being a few years older, if not in age then surely in mind. She knows how the world works and uses her beauty to her advantage. Fafhrd is an open book to her. His naivete about civilization is cute. While she isn't cruel to him, she does play him to her advantage.

Mara knows that Fafhrd lusts for Vlana. She doesn't buy the whole civilization line he tries to sell her. It pisses her off (rightly so!), and she's torn between kicking Fafhrd's ass and forgiving him.

The arrival of the caravan is an annual event organized by the men of the tribe. There are acting performances with musical accompaniment, but it's primarily striptease. The men are dogs and are dumb about barring the women from watching. The women of the tribe resent it. They've resorted to witchcraft and ice-laden snowballs to interfere with the show and wrest their husbands and sons away. It's gone on for so long that the grudge has festered. Fafhrd's mother, bitter from her husband's death while mountain climbing, is their leader. She's strong with the dark arts and continues to escalate the conflict. Fafhrd feels smothered by her. In turn, he feels like Mara is turning into his mother.

"The Unholy Grail" is the Grey Mouser's origin story. While serving as an apprentice to a wizard, he came to meet the local duke's daughter Ivrian. Love blossomed for a time, but Mouser knew of the duke's disdain for him and the wizard. He returned one day from an errand to find the wizard dead and his home burned. From here, the Mouser's tale becomes all about vengeance.

As for Ivrian, she's torn between helping Mouser and obeying her cruel father. He verbally abused her often, comparing Ivrian to her deceased mother and how drastically she fell short. It isn't pretty; and the emotional abuse has left Ivrian scarred and fearful of her father's wrath. There are few things worse for a child than to grow up with abusive parents, so criticism of Ivrian's alleged weakness should be tempered accordingly.

"Ill Met in Lankhmar" is where our two heroes' stories come together. Each is eyeing a group of thieves on their way back to the guild with a successful haul, but they're unaware of each other. As fate would have it, they simultaneously attack the thieves. But rather than fight over the spoils, they see something in the other that draws them together. They decide to celebrate their success and new found friendship by getting drunk and introducing the other to their girlfriends. But the Thieves' Guild isn't about to take this affront lying down.

I enjoyed Leiber's writing style. I think the bookgator said it best: "Reading these stories feels a little like sitting at the feet of an old, old storyteller while he reminisces about childhood heroes." And I couldn't agree more.

3.5 stars

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DED