
The first story is "In the Witch's Tent," and while it has some humorous aspects, it really just serves as a preamble to the next story.
And that story is "Stardock." Fafhrd and the Gray Mouser embark on an expedition to climb one of the highest mountain ranges in the world in search of a fabled treasure. It is said that the mountain range is so high that the gods used to dwell there and launched the stars into the night sky from the tallest peak. The gods used gems as models for the stars and then tossed them aside when they were finished.
This expedition is Fafhrd's idea, him being accustomed to cold laden lands and climbing icy peaks. Mouser is skeptical, but agrees to go anyway. Joining them is Hrissa the snow cat, who helps with the hunting and the fighting.
The journey makes up a good deal of the story. Leiber goes into so much detail describing climbing up the cliffs, dealing with the cold, and traversing the frozen wastes that I couldn't help but feel that he had firsthand knowledge mountain climbing, but I have no idea if he truly did.
The altitude, cold, and dwindling provisions lead Mouser to hallucinations which he dares not share with Fafhrd. But as they persist, he can't help but feel that they're real.
The third story is "The Two Best Thieves in Lankhmar." Our heroic pair have set out to sell their most recent haul, but each decides to outdo the other by selling their respective share to a jeweler or fence that each feels will give him the best price.
Women in the Fafhrd & Gray Mouser stories to this point are typically of the mother, maiden, crone variety, with maiden being the most common. But in this story, Leiber breaks out of the pattern that he's set and gives us female characters who can stand on their own.
The last story is "The Lords of Quarmall," a novella. Our heroes have had a bit of a spat and set off on their own for a while. Unbeknownst to them, each has been recruited by one of the sons of the Lord of Quarmall to serve as his champion. Both sons are adept sorcerors who despise one another. There's something of a "cold war" going on between them. Each has about a dozen sorcerors who cast spells attacking the other or defending their liege. Neither one is worth rooting for, and each of our heroes grows disillusioned with the job they've taken on. That leads to a bit of mischief. Ultimately, the cold war turns hot.
Besides the obvious familial intrigue, Lieber's Quarmall is a place where dread lurks in dark corners and forgotten rooms. The enslaved are not much more than zombies, forced to spend their lives (eternity perhaps) serving their master's needs, shambling on treadmills that turn fans that keep the air circulating in the forboding depths.
A solid collection of tales in the Fafhrd & Gray Mouser annals.
4.25 stars
\_/
DED
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