Earth
failed. In a desperate bid to escape, the spaceship Enkidu and its captain, Heorest Holt,
carried its precious human cargo to a potential new paradise. Generations later, this fragile
colony has managed to survive, eking out a hardy existence. Yet life is tough, and much
technological knowledge has been lost.
Then strangers appear. They possess unparalleled knowledge and thrilling technology—and they've arrived from another world to help humanity’s colonies. But not all is as it seems, and the price of the strangers' help may be the colony itself.
Re-reading the blurb after finishing the story, my reaction is that it's terribly misleading.
The novel opens with the crew of the ark ship Enkidu arriving at a world called Imir. It's in rough shape, basically being held together with duct tape and baling wire. Scans reveal that the terraformers weren't able to finish their work, not by a longshot. The crew and still-in-cryosleep colonists had to accept that their prospects looked bleak and full of hardship, but the alternative was certain death in space.
We then fast forward decades later. The settlement on Imir is just getting by. Most people are farmers and there's a smattering of education, but only during the winter. Machines are breaking down, and the fabricators that make parts for the machines are breaking down. The last shuttle, cobbled together from parts cannibalized from other craft, sits idle, a ruined relic. There's no going back to the Enkidu, still in orbit over Imir, to find either tools or spare parts.
Our first narrator is Liff, a young girl of thirteen. She claims to have seen her grandfather, Captain Holt, but she's told he's been dead for years. She's intrigued by her teacher, Miranda, a woman who's ventured into the settlement from one of the far off farms as her family can no longer till the land.
Miranda is, in fact, a member of the crew of the Skipper from the Human collective of humans, spiders, squid, and interlocutors from Children of Ruin—with each of the non-humans being in human form. Miranda, an interlocutor, is our second narrator.
Our third narrators are Gethli and Gothi, a pair of corvids (crows) from Rourke, another planet the terraformers started working on but ultimately came up short of their goals. The corvids reminded me of Heckle and Jeckle (same family as crows, but technically magpies) rather than the two crows from Rick & Morty, but with a greater degree of intelligence. We learn about them through a flashback.
The story proceeds fairly well to about the 35% mark when events on the settlement reach what should be a dramatic turning point. But that's when Tchaikovsky sends us to a flashback to learn about the origins of Gethli and Gothi. That's fine; authors do that. But when the flashback is done we start rehashing the main story as if the dramatic event hadn't happened. It didn't make sense. Was this in the past? Was this later and Tchaikovsky is going to make us wait to explain what happened? It went on and on. I realized that not only was Liff an unreliable narrator but so was Miranda! The crows, who only commented on people and events they'd observed in their cryptic fashion, were the only semi-reliable narrators.
It wasn't until 80% that the big reveal cleared up why Liff and Miranda were unreliable narrators. It wasn't satisfying, but it did explain things. And then there was another big reveal after that which made the story even less satisfying.
At this point, it stops being a story and more of a self-indulgent debate on the nature of sentience. He doesn't even present it as clever sub-text; the characters are having this debate out in the open. It's the sort of thing you can get away with when you're a successful author with dozens of novels under your belt. It's a thing that I've seen a fair amount of in publishing. Once you become a cash cow, you're free to do whatever you want because the name on the cover is more important than the story within.
2 stars
\_/
DED
My son got me this book. It's part of the
multitude of Warhammer 40,000 novels that were inspired by the games of the same name. If you're
unfamiliar with Warhammer 40K, it started out as a tabletop miniatures wargame set in a
dystopian science fantasy universe. From there, it's branched out into TTRPGs and video games.
My experience with it is limited to one videogame on the PS2, which I enjoyed until I got stuck.
In
the 1800s, a sailing ship crashes off the coast of Norway. In the 1900s, a Zepellin explores an icy
canyon in Antarctica. In the far future, a spaceship sets out for an alien artifact. Each excursion
goes horribly wrong. And on every journey, Dr. Silas Coade is the physician, but only Silas seems
to realize that these events keep repeating themselves. And it's up to him to figure out why and
how. And how to stop it all from happening again.
Find
the courage to create your best writing life. Whether you're a fledgling writer or a veteran with years of
experience, fearlessness—that elusive blend of self-acceptance, confidence, and curiosity—is
the defining quality of those who find fulfillment and success. Truly fearless authors banish writer's
blocks with ease, receive critiques gracefully, and infuse their passion for the craft into every word
they write. Filled with insightful wisdom and practical advice, Fearless Writing teaches you
how to thrive as a writer, no matter your genre or career path. You'll learn how to:
Breq
is a soldier who used to be a warship. Once a weapon of conquest controlling thousands of minds, now she
only has a single body and serves the emperor she swore to destroy.
Humans
expanded into space and found a universe populated with multiple alien species bent on their destruction. Thus
was the Colonial Union formed, to help protect us from a hostile universe. The Colonial Union used the Earth
and its excess population for colonists and soldiers. It was a good arrangement...for the Colonial Union.
Then the Earth said: no more.
When
a mysterious alien spacecraft approaches the Earth and demands to speak with the President of the
United States, then destroys a large Pacific island to demonstrate its strength and its seriousness,
you'd expect the President to talk. Problem is, in the late twenty-first century, there is no
President—not even a United States. China rules the Americas, and to most people "US" and
"USSR" are just quaint abbreviations in historical dictionaries. But the aliens prove unreasonable
about accepting substitutes. So one Anglo rice-cultivator from the Heavenly Grain Collective farm
near Biloxi, Mississippi is forced to begin an adventure that will take him from peasant to
President, from Pettyman to Spaceman.