Tuesday, March 31, 2020

Facelift

I confess that the cover for my 2010 novel, Armistice Day, looks dated. It was the best cover I could commission back then. I have no regrets about it (My regrets only pertain to my lack of publishing, but that's another matter).

These days, one's dollar goes so much farther as accessibility to high quality pre-made covers has greatly improved and the price for commissioned book covers has come down. Yes, there's still garbage out there, but the market has improved by so much.

In the days ahead, I'll be posting the new look for Armistice Day.

In other news, I've now launched a Facebook page for my writing news. Marketing, cross promotion, yadda yadda yadda. But if you already read this blog, there really won't be anything there that isn't posted here. I have plenty of complaints about Facebook's content, but I'm also not a fan of the layout/interface. But that's where everyone is so what choice do I have?

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DED

Wednesday, March 25, 2020

Book Review - Great Sky River

book cover for Great Sky RiverGalactic Center series book #3.

According to the timeline in the back of my copy of the book, 35,000 years have passed since the events in Across the Sea of Suns. The survivors of that book were joined by expeditions from Earth in the central region of the Milky Way. Humanity enjoyed a second Renaissance that lasted thousands of years, but it ultimately caught the attention of the Mechanicals, who proceeded to methodically fight a war of attrition against them. Six years ago on the planet Snowglade, where this story takes place, the Mechanicals overwhelmed the Citadels and forced the survivors into a nomadic lifestyle, feeding off the scraps of the fringes of Mechanicals' civilization.

The humans on Snowglade are augmented, their bodies implanted with and connected to so many cybernetic parts that they're vulnerable to electromagnetic attacks and computer virus infections. To compound the problem, the humans on Snowglade have been regressing over the centuries. They've become so dependent on their technology to do everything for them that they no longer possess the knowledge to create anything new. Sure, they can fix some things, but they typically don't seem to be much more than cybernetic cavemen. They can't even understand the information that appears in their HUDs. Distant dead ancestors were digitized, and its every adult survivor's responsibility to carry their share of these personalities around with them in their personal computer memory. But rather than make the most of the knowledge that these digital ancestors still retain, they're often brushed aside because they're annoying.

The story is told from the POV of Killeen, a member of the Bishop family (tribe). His father and wife died when their citadel was destroyed. His son, Toby, is all he cares about now. We witness the raids on Mechanicals' manufacturing outposts and attacks on the family by Marauder machines through his eyes. He comes to realize that the nature of the attacks is changing. There's a machine out there that possesses a cunning, ruthless intelligence that is unlike any Marauder. He names it the Mantis.

The Mantis has taken a perverse interest in humanity, and it is up to Killeen and his tribe to figure out its motives.

Benford has made some dramatic improvements in this series. First off, the arrogant protagonist of the first two novels, Nigel Walmsley, has been pushed into the historical record. Secondly, but no less important, female characters are finally treated as equals. Fanny is the captain of the Bishop tribe at the onset of the story, and Killeen greatly respects her leadership. Shibo is a survivor from another tribe who impresses Killeen with her knowledge and skill. No damsel in distress here.

The dialogue took some getting used to. Benford grants the Snowglade denizens a dialect that comprises several slang words and new terms ("yeasay", "suredead", "mechtalk", etc.) and modifies their grammar to help craft an image of them as hillbillies. That's not meant to be an insult.

There are some scenes in the lair of the Mantis that appear to be inspired by H.R. Giger. In many of his works, Giger blended humans and animals with machines to create disturbing biomechanoid images (the creature in the movie Alien being his most famous work). Benford puts his own spin on the concept. Whether or not the descriptions will disturb the reader is up to said reader's ability to visualize what Benford writes. I give him points for the effort.

While not a reboot of the series, Benford in effect wipes the proverbial slate clean. With a new protagonist and solid supporting cast of characters, the Galactic Center saga takes on a fresh new look.

3.5 stars.

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DED

Sunday, March 1, 2020

Book Review - Woken Furies

book cover for Woken FuriesIn a world where real and virtual are one and the same and the dead can come back to life, Takeshi Kovacs was once a galaxy-hopping Envoy. Now he battles against biomachines gone wild, searches for a centuries-old missing weapons system, and endures the betrayal of people he once trusted. But when his relationship with an imperiled woman pits him against an enemy specially designed to destroy him, he knows it's time to be afraid. After all, the guy sent to kill him is himself: only younger, stronger, and straight out of hell.

When we reunite with Kovacs, we find him back on Harlan's World, the place of his birth. He's hunting priests of a local patriarchal religion—Knights of the New Revelation—in a damaged synthetic sleeve, but we don't know why. After the events in Broken Angels, it seemed like Kovacs was done with the mercenary life. But things spiral out of control pretty fast. Soon Kovacs is so hot from pissing off the New Revelation crowd and the Yakuza that he's in the outback fighting rogue biomachines with a local mercenary outfit. That's his way of laying low.

After re-sleeving, he learns that a centuries-old backup version of himself has been illegally acquired by the planet's ruling family and is on the hunt for him and Sylvie, the tech-head leader of the mercenary group. She apparently caught a computer virus and has been steadily getting worse. They split off from her merc band and hide somewhere else. That doesn't go well either, and now Kovacs is hanging out with some surfers looking to get the revolutionary band back together again.

There's also stuff dealing with the Envoys, the lethal Martian orbital stations, and Quellcrist Falconer—the long dead philosopher leader of a rebellion three centuries ago. Confused? Yeah, I was too. However, I can assure you that by the end of the book, the convoluted plot and storylines all make sense. The pieces start to come together midway through when Kovacs finally explains why he's hunting down priests. I'm not going to spoil it for you, but I'll give you a hint: It's not business; it's personal.

Kovacs has learned the hard way that you can't go home again. He's been gone too long. Places are familiar, yet different. People change; friendships falter. As for ideologies: "Meet the new boss, same as the old boss." Kovacs is angry at everyone and everything, especially himself. The internal dialogues with himself reveal a level of inner conflict that wasn't present in the previous two novels. A particularly cathartic moment comes when he's forced to fight the younger version of himself. The younger Kovacs is highly critical of the choices that the elder Kovacs has made in his life. Nearing exhaustion from all of the mental and physical battles, he responds, "You know what, let's see you do it better."

But before we get there, we have to endure a whole lot of aimless wandering, a lot of misplaced anger, too many disposable minor characters, questionable sexual choices (and graphic sex scenes that neither reveal hidden plot clues nor develop character), and one betrayal after another (What happened to all that Envoy intuition?). There was little in the way of rewards along this journey, and the end payoff was a bit lacking. With the success of the Netflix adaptation of Altered Carbon, Morgan has hinted that he's thinking about revisiting Kovacs. If it means a better send off for the character, I hope so.

3.5 stars

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DED

Wednesday, February 26, 2020

Book Review: Black Dog - The Dreams of Paul Nash

book cover for Black Dog: The Dreams of Paul NashI confess to not knowing who Paul Nash was. However, I know Dave McKean from his artwork on Sandman and various album covers and consider myself a fan. The book jacket informed me that Nash was surrealist painter that served in World War 1. As I'd recently seen 1917, I was intrigued.

Nash made notes of his dreams, which are included in the text, and are arranged in a mostly chronological fashion among the events that shaped his life. Even before experiencing the horrors of war, Nash grew up having to cope with his mother's mental illness. And boarding school with its sadistic and liberal application of physical discipline for failure only made matters worse. Of it, he wrote that it:
"...was ideal training for an infantryman's life in the trenches. It taught me nothing worth speaking of, it answered none of my questions, it required only a kind of desperate obedience, and a stoic acceptance of the constant threat of sudden and terrible violence."
The book is heavy on observation, interpretation, and introspection. One passage that really resonated with me was this:
Peel away the layers
Strip away the nerves and the synapses and senses
Cut away the skin and these paper-thin defenses
Underneath the son is the father
I'm defined by him
And in opposition to him.
I've tried to make judicious changes
Cut down the anger, add a little patience
I've tried to wash some colour through his pages
Swimming against his genes
His influence in my bloodstream.
The artwork is fantastic. Comparing McKean's previous work to Nash's, I can see the influence. In this collection, McKean pays homage to Nash's work, but takes on a darker tone as befitting the subject matter. The sketches range from hyper-real to abstract to surrealistic. Most of the color palette is dominated by earth tones, both dark and bright, to convey scenes ranging from ominous dread to natural tranquility. McKean saves sharp color contrast—most notably his use of red—to draw the eye in to evoke heightened emotional response to danger, violence, and horror.

Recommended for McKean fans and introspective types.

5 stars

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DED

Sunday, February 16, 2020

Book Review: Transmetropolitan, Vol. 4 - The New Scum

book cover for Transmetropolitan volume 4It's the last two weeks before the election. Spider Jerusalem is still coping with Vita's death and disgusted by how her death has been used by Senator Callahan to rise in the polls. He interviews both the senator and the President. The latter being a chance for Robertson to vent at some past politician, but the vitriol seems quite relevant for the current occupier of the White House, though the two men are vastly different in their respective outlooks.

In the other storyline, Channon discovers that Yelena had drunken sex with Spider and won't let it go. Yelena hates herself for doing the deed and Channon for constantly being on her case about it.

It reads very much like an interim chapter in the overall storyline. No big revelations to see. What it does it set the stage for what's to come. Good to read if you're looking for Spider's one-on-one with the candidates.

Bonus issues: "Edgy Winter" and "Next Winters." Both of these stories are standalone and show Spider in full rant. The former shows Spider in a rare moment of regret. The latter provides some background on how the world of Transmetropolitan functions.

3 stars.

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DED

Friday, January 17, 2020

Book Review: The Difference Engine

book cover for The Difference Engine1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—dishonored woman and daughter of a Luddite agitator; Edward "Leviathan" Mallory—explorer and paleontologist; Laurence Oliphant—diplomat and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for...

TL;DR version: Gibson and Sterling combined their skills to craft an exquisitely detailed world, but failed to come up with a story worthy of the setting.

Ugh! What a disappointment! I should've just abandoned this early on. I kept going with it, hoping that somewhere along the way it would improve, but it didn't. I can't believe that these two put all this effort into creating this world—every, and I do mean every, single detail gets some kind of mention even if it's a list of items on a table or how each and every single person is dressed—but forgot to write a cohesive storyline. The world itself requires some suspension of disbelief, but that isn't the problem here. The storytelling is the problem.

The blurb informs us that we have three main characters in this book. But don't assume that their stories are told co-currently or are entwined in such a way as to reach a dramatic climax. Their stories are told one at a time, but they don't flow into one another. In fact, they seem like they could've been three different ideas for how this novel could've been approached. Rather than picking one or finding a way to tie them together, they're just carelessly pasted into the manuscript.

Sybil is up first. He story slowly builds up to a dramatic conflict and then she fades off the stage, with only a fleeting encounter with the McGuffin (the box of punched Engine cards), and we're told that she spends her days from here out in Paris.

Mallory is up next. Early on, he stumbles into the McGuffin after a brief altercation with a thug at the racetrack. Said thug turns out to be Mallory's antagonist and later develops offstage into some kind of Moriarty-type villain. Meanwhile, Mallory puts the McGuffin somewhere safe and we don't hear of it again. We're introduced to Oliphant, whose purpose seems to be to warn Mallory that he's messing with some serious people, but Mallory...I don't know where his head is. He seems to be incredulous all the time that these things are happening. His story climaxes during the "Great Stink," a real eco-disaster. Then Mallory's story is done and we're told how he dies decades hence.

Finally, Oliphant takes control of the narrative. He's investigating something and lets it be known that Mallory is over in China digging up fossils. We kinda learn the fate of the McGuffin and Oliphant is off to Paris to recruit Sybil into taking down a politically dangerous man whom she has a personal vendetta against. And then that's it; Oliphant's story is done. The story ends with a whimper.

The last thirty pages of the book are a collection of narrative chunks of various topics that amount to nothing more than discarded bits of backstory, character development, and storyline. Did they not know how to weave this into the story, or is it filler to bump up the page count?

All-in-all, a complete waste of time, unless you're researching a steampunk setting and need help with the details.

1.5 stars

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DED

Thursday, November 28, 2019

Book Review: Broken Angels

Book cover for Broken AngelsCynical, quick-on-the-trigger Takeshi Kovacs, the ex-U.N. envoy turned private eye, has changed careers—and bodies—once more... trading sleuthing for soldiering as a warrior-for-hire, and helping a far-flung planet’s government put down a bloody revolution.

But when it comes to taking sides, the only one Kovacs is ever really on is his own. So when a rogue pilot and a sleazy corporate fat cat offer him a lucrative role in a treacherous treasure hunt, he’s only too happy to go AWOL with a band of resurrected soldiers of fortune. All that stands between them and the ancient alien spacecraft they mean to salvage are a massacred city bathed in deadly radiation, unleashed nanotechnology with a million ways to kill, and whatever surprises the highly advanced Martian race may have in store. But armed with his genetically engineered instincts, and his trusty twin Kalashnikovs, Takeshi is ready to take on anything—and let the devil take whoever’s left behind.


While Altered Carbon is a noir inspired mystery, Broken Angels is a treasure quest. Takeshi Kovacs, having had his sentence commuted after his success in the first novel, is now making a living as a mercenary on the war torn world of Sanction IV. His Envoy skills make him a valuable asset, and thus he is suited up in an enhanced sleeve—slang term for body, whether organic or artificial—with all sorts of neurological advances (thought controlled weapon interfaces) and biochemical additives (combat ready focus, situational awareness) that make him more lethal than ever. Despite his propensity for killing, we know from Altered Carbon that he's not a heartless monster. He has a code that he lives by, and it's pretty much what keeps him from falling into the abyss of soulless killing machine. He's no prig; he knows what he's doing. But even in war, there are lines that shouldn't be crossed.

All the carnage has added an extra layer of world weariness to his cynical mindset, so when he's offered a chance to go AWOL for a huge payout, he jumps at the chance. The prize is an ancient Martian spacecraft, floating in a remote location of the solar system, but only accessible through a teleportation gate. The only person who knows where the gate is and how to open it is archeologist Tanya Wardani, who's currently wasting away in a refugee camp. Envoys are more than elite soldiers; they're also skilled in the social sciences. Wardani has PTSD, and Kovacs has to work with her—primarily in VR as time can be sped up or slowed down as per the situation—to assist in her recovery.

The Martians were barely discussed in the first book. Basically they're the key to interstellar travel, even providing maps to inhabitable worlds in this corner of the galaxy. Much is still unknown about them, but their remnant technological artifacts are priceless. Archaeology has become a multi-billion dollar industry, despite the protests of actual scientists, and corporations fight over access to dig sites, hoping for the next big find that will yield a bonanza.

Mandrake, one of these corporations, is bankrolling this mission and profiting from the war. Matthias Hand is the executive representing Mandrake. He and Kovacs put together a team from a pile of purchased cortical stacks—the constructs which house the backup of everyone's consciousness, built like airplane black boxes—from the salvaged war dead. The recruitment process, which takes place entirely in VR, makes for a great introduction to each of the book's minor characters, and I found each of these interviews intriguing.

The team then heads to the site of the gate so that Wardani can get to work. There are a host of problems: The nearby city of Sauberville has been nuked, and radiation is slowly killing even these engineered sleeves; there's a saboteur in their midst; Hand's rivals have dropped a semi-intelligent lethal nanobot assembly nearby; and the only way out is guarded by Kovacs' former mercenary unit.

There are a couple sex scenes in the book that seemed gratuitous, especially as they didn't do much in the way of character development, but Morgan plants a clue to the identity of the saboteur in each scene that could easily be overlooked. Still, I have to wonder if they could've been handled differently.

The violence is graphic, but essential to the story. Morgan is emphasizing how terrible and dehumanizing war is. Sanction IV has become a corporate testing ground for the latest and greatest in military hardware. Human life is devalued so much that it becomes nothing more than a line item on a corporate balance sheet. Death is a form of slavery as soldiers become indebted to those who upload their stacks into new sleeves—at a price—and sent back to the front. The alternative is eternity in VR limbo. Stack death is the only true death.

Fortunately, the Martian ship proves to be more than just a MacGuffin. In fact, Morgan plays it up like a cross between a haunted house and Egyptian tomb. Morgan also ties it into the book's anti-war theme, but I won't spoil it for you.

All in all, I found Broken Angels to be a highly entertaining and engaging read, full of action, mystery, and the occasional philosophical debate on the nature of life, death, war, and spirituality.

5 stars

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DED